Game Design- Week 8- Logic,Flowcharts, and Coding

Kessie, our friends' dog, summer '86

“Kessie, our friends’ dog, summer ’86” by exfordy is licensed under CC BY 2.0

SUMMARY

  • So what i did this week was for this class i did, for Tuesday i worked on the Pratice room (Tutorials) for a bit then i worked on the rest on Friday beacause i have enough time to get the work done.

PRACTICE ROOM (TUTORIALS)

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
  • For the first video i watched was the chicken little video and it was showing how to prepare a game. And its just showing how to create it by doing the charts. And so the first thing you need to do if you are creating a game, and the things you need to make it playable and for people to like first off you obviously have to start out with a player, then increase the speed to the player, and then you need to have a goal for this player.
  • For the second video Creating a simple flow chart and the guy that telling about that video is talking about how to create a flowchart. He was talking about how each one of the symbols each mean something for a chart. And the first symbol that you start with is a circle, then at the bottom place a Terminator next is the square with rounded four corners this repents the process or action. And you put that below the start. Next is the diamond this is used for to represent a choice or a decision then this is a yes or no question to that choice and you put that right next to that and then you put a wave square or shape to the below of the diamond and its a document and give them colors. And those are the things i will remember for a flowchart

LAB (THEORY PRACTICED)

OUTSIDE (CREATIVITY & THE BRAIN)

  • What i found interesting was that she was criticized about how the way she was treating when she would leave her house and that people would giver her a hard time because she wanted to be a writer. And people were scared by her because of her book. And i think her story of telling it was amazing.

STUDIO (GAME DESIGN)

  • Set a timer
  • Spend up to 60 minutes in this ‘room’ on either ONE of the game engines below, (NOT BOTH)

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • I think one thing that i got done and really made me engaged and really got my attention was probably the coding i don’t know how it caught my eye but it just did. and it really just made me curious and want to learn more about it and i just really enjoyed it. And a problem that i solved was probably the pratcie room unity thing it really made me work a little bit more hard cause it was challenging.

WEEKLY ACTIVITY EVALUATION

Game Design – Week 7 – Tools, Time, and Rooms

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CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • I went outside, and worked on this blog for this week. And played among us.

PRACTICE ROOM (TUTORIALS)

  • I picked Among Us, its a multiplayer social dedication game devolved and published by American game studio Inner-sloth on and rehashed June 18 2018. it takes place in a space themed setting in, which two players take roll in most being Cremates, and a Predetermined number being Impostors.
  • Link: https://www.youtube.com/watch?v=mnpjpdhUNjY

CLASSROOM (THEORY & ANALYSIS)

  • What you need to make a game is that, you need a enemy in a game that is triggering. And it makes it more challenging in the game and i makes the player want to due that enemy. And that you need to change the level of speed in the game. And you need the player to be able to do/hit the enemy in the game. Now that switches the players behavior.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • As a designer of a game the hardest thing you have to do is analyze while your experiencing the game. And you have to question yourself. like why its going this why, why is the speed like this. And just have to ask yourself the questions. and for the design like they’ll change the speed and add different modes and different settings in the game to make it more interesting.

OUTSIDE (CREATIVITY & THE BRAIN)

  • When i was taking a walk the other day, through the misty cold day when it was pouring down rain with my chocolate little bear dog with me around my grandparents back yard. I walked there almost everyday and noticed something is wrong. The trees were getting a bit darker than they normally looked. the ground wet like a puddle of water and the birds weren’t flying or chirping like they normally would. And i noticed something in the bushes it was something round and very big. So i took a few steps closer to it, and it was a Panda!!! it had white fur with a little bit of blackness to it. It was a friendly little panda. and it was almost bigger than me!! so i decided to walk it around with me. And my dog didn’t like it to much because she wasn’t used to it. Anyways i took it down with me where there was bamboo and i couldn’t let my parents see. So i took the bamboo off the tree and gave it to the panda. I had to give a name for it, so lets name it dexster. i was walking around the trails with him when all of a sudden a group of my grandfathers hounds came around the corner. And they didn’t recogize the animal so they started to go crazy over dexter. So we turned around and ran for are lives. there was a fence area and it had just enough room for dexter to get through. So i picked dexster up and helped him through the fence and on the other side it was an opening to another world i was obviously sad but i would rather for him to go into another world then watch him get torn apart by some filthy hounds. And then i never saw dexter again. One day when i was old as time i decided to take the same trail again one last time. and this time i didn’t have the the chocolate little bear. This time the trees we are dead and the ground was drier than ever the fields didn’t have any flowers like it did when i was younger. when i walked around the corner i noticed a big round thing and i stepped closer and it was dexter. when i came behind dexter i noticed something strange he’s fur was all gray and he looked like he was in pain. so i helped him to get up and helped him over the fence and he was just laying there. so i climbed over the fence with him. and i was trying to help him into the other world. So i walked with him through the world. And i never saw him again the end.

STUDIO (SONGWRITING)

  • My 5 ideas for this room is going to be Action-Adventure Game, Adventure,3D Arcade Game,Strategy Game,Platform Game. I think that these 5 games will work i really like the Action-Adventure Game because it has action. And that what everyone that likes games. Is for action, and for stuff to happen.

WEEKLY ACTIVITY EVALUATION